Environment: 32-bit Windows
Compiler: 2.086.0
Sources available, with instructions to set up 32-bit Windows environment: https://github.com/mkoskim/games
It came across my mind to make unit tests for my lua.d (games/engine/util/lua.d). I made scons file to compile them (games/engine/unittest). When executed, compiler reports an error:
unittest$ scons
scons: Reading SConscript files ...
Build platform: Windows
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ERROR: This is a compiler bug.
Please report it via https://issues.dlang.org/enter_bug.cgi
with, preferably, a reduced, reproducible example and the information below.
DustMite (https://github.com/CyberShadow/DustMite/wiki) can help with the reduction.
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DMD %.*s
predefs DigitalMars Windows CRuntime_DigitalMars CppRuntime_DigitalMars LittleEndian D_Version2 all D_InlineAsm D_InlineAsm_X86 X86 Win32 unittest assert D_ModuleInfo D_Exceptions D_TypeInfo D_HardFloat
binary C:\DMD\dmd2\windows\bin\dmd.exe
version v2.086.0
config C:\DMD\dmd2\windows\bin\sc.ini
DFLAGS -IC:\DMD\dmd2\windows\bin\..\..\src\phobos -IC:\DMD\dmd2\windows\bin\..\..\src\druntime\import
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Comment #1 by robert.schadek — 2024-12-13T19:03:19Z