Bug 4025 – Making network with the std.stdio.File interface
Status
RESOLVED
Resolution
WONTFIX
Severity
enhancement
Priority
P2
Component
phobos
Product
D
Version
D2
Platform
Other
OS
Linux
Creation time
2010-03-28T15:51:43Z
Last change time
2018-05-17T10:16:25Z
Assigned to
Andrei Alexandrescu
Creator
Adam D. Ruppe
Comments
Comment #0 by destructionator — 2010-03-28T15:51:43Z
I've written a small module that opens a network connection, then wraps it in the File struct, allowing you to use the byLine, etc., ranges on it, as well as writef/readln/etc.
It is Linux only, but should be pretty easy to port to other operating systems. Ideally, I'd like to eventually be able to use File for talking
to processes too, on all D platforms.
Here's the code I have for now:
==============
public import std.stdio;
import std.string;
import std.conv;
version(linux):
import std.c.linux.linux;
import std.c.linux.socket;
alias std.c.linux.socket sock;
alias std.c.linux.linux linux;
enum int PF_INET = 2;
enum int AF_INET = PF_INET;
extern(C) FILE* fdopen(int, const(char)*);
File openNetwork(string host, ushort port) {
hostent* h;
sockaddr_in addr;
h = gethostbyname(std.string.toStringz(host));
if(h is null)
throw new StdioException("gethostbyname");
int s = socket(PF_INET, SOCK_STREAM, 0);
if(s == -1)
throw new StdioException("socket");
scope(failure)
close(s);
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
std.c.string.memcpy(&addr.sin_addr.s_addr, h.h_addr, h.h_length);
if(sock.connect(s, cast(sockaddr*) &addr, addr.sizeof) == -1)
throw new StdioException("Connect failed");
FILE* fp = fdopen(s, "w+".ptr);
File f;
auto imp = new File.Impl(fp, 1, host ~ ":" ~ to!string(port));
f.p = imp;
return f;
}
Comment #1 by dlang-bugzilla — 2011-08-23T19:31:06Z
Some thoughts:
* The concept is POSIX-only. Windows uses different APIs and handles for files and network connections.
* I'm not sure why you used the C socket functions when you could have used std.socket for the setup and obtained the handle. This could have shortened the code considerably. (One drawback against using std.socket I can see is that its destructor closes the socket, so you must maintain a reference to the Socket object.)
* Perhaps std.stdio.File should just have public constructors which accept a FILE* or (on POSIX) a file descriptor. This would eliminate the need for such dedicated code, and instead provide better general support (for pipes and whatever else file descriptors are used for).
* Alternatively, there's always std.socketstream...
Comment #2 by dmitry.olsh — 2018-05-17T10:16:25Z
Hell no. Network can be done in a multitude of ways and putting the awkward LibC buffering on top of it is the last thing we'd want.
Especially in std. There is now quite a few better things on Dub that does network and I/O.
All that aside - in a Dub package this addition might be simple thing that will find its users.