Bug 4475 – Improving the compiler 'in' associative array can return just a bool
Status
RESOLVED
Resolution
WONTFIX
Severity
enhancement
Priority
P2
Component
dmd
Product
D
Version
D2
Platform
All
OS
All
Creation time
2010-07-16T16:32:54Z
Last change time
2019-12-04T11:32:56Z
Assigned to
No Owner
Creator
bearophile_hugs
Comments
Comment #0 by bearophile_hugs — 2010-07-16T16:32:54Z
This is relative to page 18 and 56 of The D Programming Language.
"foo in associativeArray" returns a pointer. So can this work in SafeD too? Maybe there are ways to accept this in SafeD too (if the pointer is not used and just tested if it's null or not), but there is a cleaner alternative solution.
In normal D code there is no need to write this to find the parity of x:
int parity = x & 1;
The following operation can be used, that is more readable, because some stage of compiler is able to optimize this to the first expression:
int parity = x % 2;
The "in" for associative arrays returns a pointer for efficiency reasons, to avoid a double lookup in some situations. But the D1 LDC compiler is now be able to optimize away two "close" associative array lookups in all situations, performing just one lookup.
LDC is probably not able to perform this optimization if the pointer is stored in a variable and used much later, but this is not a common usage pattern, so I think this can be ignored.
If the compiler is able to perform this optimization, there the "in" can return a boolean, and it can be used cleanly in SafeD code too.
So in this case consider returning a boolean and improving the compiler instead. DMD is probably currently (v20.47) not able to perform this optimization.
Comment #1 by bearophile_hugs — 2010-08-26T16:59:06Z
See also bug 4625
Comment #2 by smjg — 2012-01-07T06:21:53Z
From a semantic point of view, in needs to continue to return a pointer in regular D, or a boolean in SafeD.
But if it's well optimised, then in most use cases the generated code would end up the same in both cases.
Comment #3 by bearophile_hugs — 2012-01-07T06:28:08Z
(In reply to comment #2)
> From a semantic point of view, in needs to continue to return a pointer in
> regular D, or a boolean in SafeD.
>
> But if it's well optimised, then in most use cases the generated code would end
> up the same in both cases.
I think "in" returning a pointer is a case of premature optimization. LDC shows that in most real situations a compiler is able to optimize away two nearby calls to the associative array lookup function into a single call. So I think a better design for "in" is to always return a boolean, both in safe and unsafe D code.
Comment #4 by alex — 2012-01-07T06:28:41Z
I would be against making 'in' return bool for AAs. I often do:
if (auto x = foo in someAA)
// do something with *x
Doing a lookup after checking for foo's presence in someAA is ugly compared to this.
Comment #5 by alex — 2012-01-07T06:29:23Z
Furthermore, such a change would break way too much code.
Comment #6 by bearophile_hugs — 2012-01-07T07:18:55Z
(In reply to comment #4)
> I would be against making 'in' return bool for AAs. I often do:
>
> if (auto x = foo in someAA)
> // do something with *x
>
> Doing a lookup after checking for foo's presence in someAA is ugly compared to
> this.
Ugly is returning a pointer in a language like D where pointers are usually not necessary.
What's bad/ugly in code like this? I think it's more readable:
if (foo in someAA) {
// do something with someAA[foo]
Comment #7 by alex — 2012-01-07T07:22:48Z
If you need to use x multiple times inside the if statement's true branch, you end up having to declare a variable, e.g.:
if (foo in someAA)
{
auto x = someAA[foo];
someFunction(otherStuff, x, x, moreStuff);
}
As opposed to:
if (auto x = foo in someAA)
someFunction(otherStuff, *x, *x, moreStuff);
I don't see why pointers are so bad. While, yes, D is a high-level language, it is not C# or Java.
Comment #8 by bearophile_hugs — 2012-01-08T06:47:39Z
(In reply to comment #7)
> I don't see why pointers are so bad. While, yes, D is a high-level language, it
> is not C# or Java.
Pointers are not evil, but they are usually more bug-prone. An example from simendsjo:
http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D.learn&article_id=31482
> aa["a"] = new C();
> auto c = "a" in aa;
> aa["b"] = new C();
> // Using c here is undefined as an element was added to aa
This can't happen if "in" returns a bool.
Comment #9 by hsteoh — 2013-08-15T10:06:29Z
(In reply to comment #8)
[...]
> > aa["a"] = new C();
> > auto c = "a" in aa;
> > aa["b"] = new C();
> > // Using c here is undefined as an element was added to aa
>
> This can't happen if "in" returns a bool.
Actually, that is not undefined. AA's are designed such that inserting new elements does not invalidate pointers to existing elements. In D, because we have a GC, even if you *delete* elements from AA's, pointers returned by 'in' continue to be valid. This holds even in the event of a rehash, because the pointer points to data in a Slot, and add/remove/rehash only shuffle pointers in the Slot, it doesn't move the Slot around in memory.
Comment #10 by bearophile_hugs — 2013-08-15T10:49:03Z
(In reply to comment #9)
> Actually, that is not undefined. AA's are designed such that inserting new
> elements does not invalidate pointers to existing elements.
I didn't know this. Is this stated somewhere in the D specs?
> This holds even in the event of a rehash,
Associative arrays have to grow when you keep adding key-value pairs, I presume this is done allocating a new larger hash (probably 2 or 4 times larger), and copying data in it. In such situation aren't the pointers to the items becoming invalid? Even if the doubling is done with a realloc, it can sometimes not be able to reallocate in place.
To test my theory I have written a small test program:
void main() {
enum size_t N = 1_000_000;
bool[immutable uint] aa;
auto pointers = new void*[N];
foreach (immutable uint i; 0 .. N) {
aa[i] = true;
pointers[i] = i in aa;
}
foreach (immutable uint i; 0 .. N)
assert(pointers[i] == (i in aa));
}
It gives no errors, so I am not understanding something. But are D specs asserting this program will work in all D implementations?
Comment #11 by hsteoh — 2013-08-15T12:03:49Z
(In reply to comment #10)
[...]
> Associative arrays have to grow when you keep adding key-value pairs, I presume
> this is done allocating a new larger hash (probably 2 or 4 times larger), and
> copying data in it. In such situation aren't the pointers to the items becoming
> invalid? Even if the doubling is done with a realloc, it can sometimes not be
> able to reallocate in place.
The reason it works, is because the hash table itself doesn't contain the actual key/value pairs; it just contains pointers to linked-lists of these key/value pairs. So the hash table can be modified however you like, but the key/value pairs stays in the same memory address.
This would work even if we used something other than linked-lists for the key/value pairs, e.g., trees, because the key/value pairs would just have some pointers to neighbouring nodes, and during AA rehash (or add/delete) all that happens is that some of these pointers get reassigned, but the node itself (containing the key/value pair) remains in the same memory address. This kind of implementation avoids copying/moving of keys and values, so I'd expect any good AA implementation to do something similar.
I'm pretty sure that it's generally expected that AA implementations should obey the principle that iterators (i.e. pointers to key/value) are not invalidated by add/delete, otherwise it would greatly reduce the usefulness of AA's. I'm not too sure about this also holding for rehash, but the current AA implementation does indeed preserve references across rehash as well (though it does break iteration order if you trigger a rehash in the middle of iterating over the AA -- but you won't get invalid pointers out of it).
Comment #12 by bearophile_hugs — 2013-08-15T12:52:19Z
(In reply to comment #11)
> the hash table itself doesn't contain the
> actual key/value pairs; it just contains pointers to linked-lists of these
> key/value pairs. So the hash table can be modified however you like, but the
> key/value pairs stays in the same memory address.
I see. But that's just an implementation detail (you could design an AA that keeps small keys-value pairs in an array, plus a pointer to a chain for the collisions, this is how I have created associative arrays in C), D specs can't assert that implementation, so D code that relies on that implementation detail goes into the realm of undefined behavour.
Comment #13 by razvan.nitu1305 — 2019-12-04T11:32:56Z
I'm closing this as wontfix since it seems that there was no interest in this enhancement request