Comment #0 by bearophile_hugs — 2010-07-28T14:49:50Z
D2 code, compiled with dmd 2.047:
import std.stdio;
void main() {
string a();
writeln(typeid(typeof(a)));
string function() b;
writeln(typeid(typeof(b)));
}
By the way, what's the point in allowing/keeping ugly and error-prone function literals in D2?
It's better for D2 to keep/allow only _one_ standard, clean and readable syntax for functions pointers (and one for delegates, if necessary). Keeping C function pointer syntax or something similar in D2 causes troubles.
Comment #1 by bearophile_hugs — 2010-07-28T15:25:51Z
Closed because Brad Roberts has correctly noted this is a bug report and an enchantment request in one.