Comment #0 by bearophile_hugs — 2010-11-21T18:53:07Z
If in a D2 program I have an array of mutable items I may want to iterate on them but not modify them, so I'd like the iteration variable to be const. This is possible, but it seems I lose type inference:
void main() {
int[3] array; // not const
// foreach (const x; array) {} // Error
// foreach (const auto x; array) {} // Error
// foreach (const(int) x; array) {} // OK
foreach (const(typeof(array[0])) x; array) {} // OK
}
What's the correct syntax to use?
Comment #1 by yebblies — 2011-09-07T01:15:11Z
*** This issue has been marked as a duplicate of issue 4090 ***