Comment #0 by digitalmars-com — 2007-01-18T15:18:56Z
Jacco Bikker wrote several raytracing articles on DevMaster.net. I took his third article and ported it to D. I was surprised to find that the D code is slower than C++. After some help from people on the digitalmars.D.learn newsgroup, my initial port was improved, but only to a point. The D code is about 1.8 times slower than the C++ code. Hopefully, this example can be used to find areas for improving the compiler.
Attachment to follow.
Comment #1 by digitalmars-com — 2007-01-18T15:21:30Z
Created attachment 91
Raytracer in C++ and D implementations
Comment #2 by clugdbug — 2012-11-12T23:50:24Z
There is nothing actionable in this bug report.
Comment #3 by bioinfornatics — 2012-11-13T00:03:49Z